AI Insights · Timothy · April 2022
Top 5 Survival Games on Android in Slovenia Q1 2022
Discover the performance trends of the top 5 survival games on Android in Slovenia during Q1 2022, including download rates, revenue, and active user statistics.
In Q1 2022, the top 5 survival games on the Android platform in Slovenia exhibited varying performance metrics in terms of weekly downloads, revenue, and active users. Data from Sensor Tower provides detailed insights into these trends.
Last Day on Earth: Survival by KEFIR saw a fluctuating revenue trend, peaking at around $278 in late December and maintaining figures between $65 and $271 throughout the quarter. Weekly downloads started at 173 at the end of December but experienced a gradual decline, reaching as low as 25 by late March. The game’s active user base decreased from 782 to 299 over the same period.
LOST in BLUE from Volcano Force showed a more varied pattern. Weekly revenue fluctuated, peaking at $81 in early January and hitting a low of $21 in mid-March. Downloads initially surged to 549 in late January before settling around 182 by the end of March. Active users peaked at 641 in late January but decreased to 290 by the end of the quarter.
Frostborn: Action RPG, another title from KEFIR, had a less stable revenue stream, with figures ranging from $87 in early January to single digits by mid-March. Weekly downloads were relatively low, peaking at 45 in late February. Active users saw a brief increase to 78 in early February but dropped to 46 by the end of March.
Grim Soul: Dark Survival RPG by Brickworks Games Ltd also exhibited a mixed performance. Revenue varied, starting at $52 in late December and fluctuating to $30 by the end of March. Downloads peaked at 39 in early February, while active users saw a high of 108 in early February, eventually decreasing to 56 by the end of the quarter.
Dawn of Zombies: Survival Game from Royal Ark experienced a declining trend in active users, from 43 in late December to 10 by early March. Weekly downloads were modest, peaking at 30 in late January but dropping to single digits by late March. Revenue also saw a decline, starting at $93 in late December and varying between $9 and $50 throughout the quarter.
For more detailed insights into the performance of these and other mobile games, visit Sensor Tower.